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STRATEGY BOARD GAME: This Euro style game is a hand management, card driven action selection game. Every player has a starting set of eight cards to be played on their own tableau to activate actions on the different sectors of the board. After three actions, a special phase takes place — consolidation, during which you retrieve the rightmost card from any row, generate batteries from stored energy, collect income, and advance the game timer.

Pampero: Clear Skies Expansion | Strategy Board Game for Adults and Family | Ages 14 | for 2 to 4 Players | Average Playtime 60-150 Minutes | Made by APE Games

STRATEGY BOARD GAME: This Euro style game is a hand management, card driven action selection game. Every player has a starting set of eight cards to be played on their own tableau to activate actions on the different sectors of the board. After three actions, a special phase takes place consolidation, during which you retrieve the rightmost card from any row, generate batteries from stored energy, collect income, and advance the game timer.

STRATEGY BOARD GAME: This Euro style game is a hand management, card driven action selection game. Every player has a starting set of eight cards to be played on their own tableau to activate actions on the different sectors of the board. After three actions, a special phase takes place — consolidation, during which you retrieve the rightmost card from any row, generate batteries from stored energy, collect income, and advance the game timer.

Pampero: Nature Expansion | Strategy Board Game for Adults and Family | Ages 14 | for 2 to 4 Players | Average Playtime 60-150 Minutes | Made by APE Games

STRATEGY BOARD GAME: This Euro style game is a hand management, card driven action selection game. Every player has a starting set of eight cards to be played on their own tableau to activate actions on the different sectors of the board. After three actions, a special phase takes place consolidation, during which you retrieve the rightmost card from any row, generate batteries from stored energy, collect income, and advance the game timer.

HOW TO PLAY: Gather at least 3 family members. Youngest person is the judge first drawing a card and reading it aloud. Everyone writes down their vote on who should get the card. Votes are revealed and the player with the most votes gets the card. The judge decides who gets the card if there’s a tie. Sharing stories to explain your vote is encouraged. Round ends when a player reaches 7 cards

DSS Games Our Family is So Weird – A Family Party Game to Decide Who’s Most Likely…

HOW TO PLAY: Gather at least 3 family members. Youngest person is the judge first drawing a card and reading it aloud. Everyone writes down their vote on who should get the card. Votes are revealed and the player with the most votes gets the card. The judge decides who gets the card if theres a tie. Sharing stories to explain your vote is encouraged. Round ends when a player reaches 7 cards